Published: 8/27/2026 8:11:54 AM

This is a news from the Finwire news agency Disclaimer


Finwire about Beyond Frames Entertainment AB: Beyond Frames swung to operating loss in second quarter - CEO: we enter the next phase stronger

The gaming company Beyond Frames Entertainment sharply reduced revenue and swung to losses at both the EBITDA and operating levels in the second quarter, following lower game sales, project financing and capitalized development work. Revenue fell 40.3 percent to SEK 20.4 million (34.2).EBITDA was SEK -2.4 million (6.0).Operating profit was SEK -8.6 million (-0.6). Depreciation and impairment amounted to SEK 6.2 million (6.5). Net profit amounted to SEK -9.1 million (-2.9).CEO Ace St. Germain describes the quarter as weaker than expected. Lower game sales, project financing and capitalized development work negatively impacted performance by a total of SEK 17.0 million compared with the corresponding quarter last year. The launch of TMNT fell short of the company's commercial expectations and the previous long-term sales target for the game has been withdrawn, as the company previously announced.Beyond Frames has taken measures that are now expected to generate annual cost savings of SEK 27-36 million.Following the quarter, the company secured project financing of 1.9 million dollars, equivalent to approximately SEK 18 million, for a new game planned for launch in 2028. The company has also sold certain publishing rights for 1 million dollars and completed a directed share issue of approximately SEK 3.1 million.No specific earnings forecast is provided. Based on the current business plan, Beyond Frames assesses that the business is financed through the first half of 2028.”The portfolio-based strategy that we have pursued since 2022 has enabled us to build valuable partnerships, production capacity, market knowledge and a broad game portfolio. In the short and medium term, we are now focusing on using these strengths in higher-margin business opportunities within XR and adjacent areas of interactive entertainment, including projects for PC and console as well as partnerships with companies outside the gaming industry", says CEO St. Germain. He continues. "This represents a further development of our business, while we build on the expertise and relationships that we have developed over the past few years. With financing secured for a new project, revenue from our remaining portfolio and a more cost-efficient organization, we believe that Beyond Frames is entering the next phase from a significantly stronger position.”Key figures, SEK millionQ2 2026Q2 2025Year-over-year changeRevenue20,434,2-40,3%Ebitda-2,46,0-Ebit-8,6-0,6-Net profit-9,1-2,9-

Read more about Beyond Frames Entertainment AB